Radagast the Brown

(Entry)
Type: model
Categories: 25mm, Hero, Infantry, Wizard, Thorin's Company
LinkId: 81d4-a3d5-2a53-cae4
Hidden: false
Costs: 145 Points

Constraints:

max(roster): 1
max: 1
min: 1
Options (2)
Rules (6)
Master of Birds [Passive]
Radagast is always assumed to have Line of Sight to anywhere on the battlefield. Additionally, friendly Eagle models within 12" of Radagast gain the Resistant to Magic special rule.
Council of the Wise - R
• Radagast  - Friendly White Council models that begin their activation within 3" of Radagast may Move through difficult terrain without penalty.
Stalk Unseen [Passive]
An Infantry model with this special rule that is partially concealed from view by a piece of terrain cannot be seen at distances of more than 6". This means that enemy models cannot target this model with Shooting Attacks, Magical Powers, special rules, or anything else that requires Line of Sight unless they have a completely clear view of this model.
Woodland Creature [Active]
A model with this special rule may Move through areas of woods and forests that are classed as Difficult Terrain as if they are Open Ground. If a Cavalry model has this special rule, but their Mount does not, then this rule does not apply to the Mount. If a Mount has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule.
Mountain Dweller [Active]
A model with this special rule may Move through areas of rocky terrain that are classed as Difficult Terrain as if they are Open Ground. If a Cavalry model has this special rule, but their Mount does not, then this rule does not apply to the Mount. If a Mount has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule.

Additionally, a model with this special rule may re-roll any Jump, Leap or Climb Tests.
Dominant (X) [Passive]
This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific area of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific area of the board, or three models when working out how many models have escaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then Moves off the board, they will not gain the benefit of this special rule once off the board.

If a model has two sources of the Dominant (X) special rule, then they use the highest value.

Profiles:

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic ActionsHeroic Tier
Radagast the Brown

6"

5

4+

4

5

2

3

3+

4+

3

6

3

Wizard

Thorin's Company

Hero, Infantry, Unique

25mm

Channeliing, Defence

Magical Power DurationRangeCasting
Panic Steed

Instant

This Magical Power targets one enemy Cavalry model within range. The rider is thrown and the Mount immediately flees and is removed as a casualty. The tider is automatically treated as suffering a Knocked Flying result on the Thrown Rider Chart.

Terrifying Aura

Exhaustion

This Magical Power targets the caster. Whilst this Magical Power is in effect, the caster has the Terror special rule.

Renew

Instant

This Magical Power targets one friendly model in range. The target immediately regains 1 Wound lost earlier in the battle. If this Magical Power targets Cavalry model, the caster must choose whether the rider or the Mount is the target.

Transfix

Temporary

This Magical Power targets one enemy model within range. Until the End Phase of the turn, the target cannot Activate, declare Heroic Actions, use Active Abilities, or make Shooting Attacks. If the target wins a Duel Roll, they may not make Strikes. If the target has a piece of wargear that has an Active ability, they still have that piece of wargear but cannot use the ability tied to it.

Aura of Dismay

Exhaustion

This Magical Power targets thhe caster. Enemy models within 6" of the caster suffer a -1 penalty to any Courage Tests they are required to take.

Nature's Wrath

Instant

This Magical Power targets all enemy models within range, even if they are not in Line of Sight of the caster. All target models are immediately knocked Prone. Cavalry models are automatically treated as suffering a Knocked Flying result on the Thrown Rider Chart.

Writhing Vines

Temporary

This Magical Power targets the caster. Place a 25mm Vine Marker wholly within 3" of the caster. Enemy models treat the area within 3" of the Vine Marker as Difficult Terrain. Remove the Vine Marker during the End Phase.

Wargear
Hand Weapon:

These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it.

Staff of Power:

A Staff of Power is a hand-and-a-half weapon. Additionally, the wielder of a Staff of Power gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost.

Modifiers:

add category Cavalry
1 selections of Exchange Staff of Power for Great Eagle in parent (recursive)
add category Chariot
1 selections of Radagast's Sleigh in parent (recursive)
remove category Infantry
or
1 selections of Exchange Staff of Power for Great Eagle in parent (recursive)
1 selections of Radagast's Sleigh in parent (recursive)
Used By (4)
The White Council(Catalogue)