Bert the Troll

(Unit)
Type: model
Category: Hero of Fortitude
Categories: 60mm, Hero, Infantry, Hero of Fortitude, Troll, Trollshaws, Monster
LinkId: dee1-1c8d-80b6-d4e3
Hidden: false
Costs: 130 Points

Constraints:

max(roster): 1
max: 1
min: 1
Rules (7)
Roast 'em Slowly [Brutal Power Attack]
Instead of making Strikes, if he is within 6" of a Campfire, Bert may choose a single enemy model involved in the Combat.  The chosen model is then placed in base contact with the Campfire and is immediately Set Ablaze.
Large Target [Passive]
When a model makes a Shooting Attack that targets a model with this special rule, when they are determining models that are In The Way, they ignore models (both friendly and enemy) that do not have any of the following keywords: Monster, Siege Engine, War Beast. If the target model is Engaged in Combat, then the In The Way Test for Shooting into Combat is still applied regardless of the model the target model is Engaged in Combat with.
Terror [Passive]
If a model wishes to Charge a model with this special rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model cannot Move that turn, but may otherwise act normally.

Sometimes a situation may open up the chance for a model to Charge a model with Terror part way through their Move, such as moving a different model with magic or killing something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Terror causing model becomes possible to Charge. If a model making a Jump, Climb or Leap Test finishes within the Control Zone of an enemy with Terror and would normally be able to Charge, they will take their Courage Test after they have made their Jump, Climb or Leap Test.

Sometimes, a model may only cause Terro in certain enemies. In these instances, a keyword will follow Terror in brackets, and only models with that keyword will need to take a Courage Test to Charge the model. So, a model with Terror (Orc) will only cause Terror in Orc models.
Dominant (X) [Passive]
This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific area of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific area of the board, or three models when working out how many models have escaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then Moves off the board, they will not gain the benefit of this special rule once off the board.

If a model has two sources of the Dominant (X) special rule, then they use the highest value.
Keep 'em for later [Active]
If this model wins a Duel Roll, they may choose a single enemy model on a 25mm base instead of making Strikes or using a Brutal Power Attack. The chosen model is stuffed into a bag and suffers the effects of the Paralyse Magical Power; however, the effects will not immediately end should this model have no Will Points or be slain. If the model is still Paralysed at the end of the game, then they will count as slain and be removed as a casualty.
Throw Stones (X,X) [Active]
If this model does not Move during the Move Phase, it may make a Shooting Attack during the following Shoot Phase. The Strength and range of this Shooting Attack will be shown in the model's profile.
Cave Dweller [Active]
A model with this special rule applies a +1 modifier to any Jump, Leap & Climb Tests they take. Additionally, a model with this special rule suffers no penalties to how far they can see when fighting in the dark.

Profiles:

Wargear
Hand Weapon:

These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it.

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionBase SizeHeroic ActionsHeroic Tier
Bert the Troll

6"

7

4+

7

7

3

3

6+

7+

2

1

1

Troll

Trollshaws

60mm

Defence, Strength

Hero of Fortitude

Hero, Infantry, Monster, Unique

Used By (1)
The Three Trolls(Catalogue)