Boromir of Gondor

(Unit)
Type: model
Category: Hero of Valour
Categories: 25mm, Fellowship, Hero, Infantry, Man, Hero of Valour
LinkId: 1ea5-ef69-a1f1-0457
Hidden: false
Costs: 95 Points

Constraints:

max(roster): 1
max: 1
Options (2)
Rules (3)
"Protect the little ones!" [Passive]
Whilst within 3" of a friendly Fellowship Hobbit model, Boromir gains the Fearless special rule and may re-roll failed To Wound rolls when making Strikes.
Woodland Creature [Active]
A model with this special rule may Move through areas of woods and forests that are classed as Difficult Terrain as if they are Open Ground. If a Cavalry model has this special rule, but their Mount does not, then this rule does not apply to the Mount. If a Mount has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule.
Mountain Dweller [Active]
A model with this special rule may Move through areas of rocky terrain that are classed as Difficult Terrain as if they are Open Ground. If a Cavalry model has this special rule, but their Mount does not, then this rule does not apply to the Mount. If a Mount has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule.

Additionally, a model with this special rule may re-roll any Jump, Leap or Climb Tests.

Profiles:

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic Tier
Boromir of Gondor

6"

7

4+

4

5

3

3

4+

5+

6

1

0

Man

Fellowship

Hero, Infantry, Unique

25mm

Hero of Valour

Defence, March, Strength, Strike

Wargear
Horn of Gondor [Active]:

This is a Unique war horn. At the start of a Combat involving Boromir, if he is outnumbered in the Combat then he may blow the Horn of Gondor. If he does, then one enemy model involved in the Combat (chosen by their controlling player) must take a Courage Test. If the Courage Test is failed then no Duel Roll is made and Boromir automatically wins the Combat.

Hand Weapon:

These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it.

Elven Cloak:

A model wearing an Elven Cloak has the Stalk Unseen special rule. Additionally, models targeting an Infantry model wearing an Elven Cloak with a Shooting Attack suffer a -1 penalty when rolling To Hit.

Armour:

A model wearing armour will add 1 to their Defence characteristic.

Where a model is listed as having a type of armour in its profile, then the improvement in its Defence characteristic will already have been included in their profile. If a model has the opportunity to upgrade one type of armour to another, then they will replace one with the other - they will not get the Defence benefits of both.

Used By (2)
The Fellowship(Catalogue)