Rules (4) "I shall kill you if you touch him!" [Active] Whilst within 3" of Théoden, Éowyn may re-roll To Wound rolls of a natural 1 when making Strikes. Additionally, if Théoden is slain and removed as a casualty, make a note of the enemy model that killed Théoden. For the remainder of the game, Éowyn gains the Fearless special rule and must re-roll all failed To Wound rolls when making Strikes against the model who slew Théoden. Merry [Passive] If Éowyn is upgraded to take Merry, then Merry will be treated as a Passenger on Éowyn's horse. Merry uses the Meriadoc Brandybuck, Esquire of Rohan profile (see page 35), has a shield, and will always count as an Independent Hero in this instance. Merry will still count towards the Army's total number of models and Break Point, though will not take up a space in Éowyn's Warband. Whilst Merry is mounted on Éowyn's horse, Éowyn gains the Resistant to Magic special rule, increases her Attacks characteristic to 3, and can spend Merry's Might, Will and Fate Points as if they were her own. Expert Rider [Active] If a Cavalry model with this special rule may re-roll the dice on any Jump, Swim or Thrown Rider Tests, and can pick up Light Objects without having to Dismount.
Additionally, a model with this special rule that is carrying both a bow and a shield will still get the +1 bonus to their Defence for having a shield whilst they remain mounted. Horse Lord [Passive] Whenever the Mount of a model with this special rule suffers a Wound, roll a D6 - on a natural 6, thw Wound is ignored. Additionally, a model with this special rule can use their own Fate Points to prevent Wounds infliceted upon their Mount.