Círdan of the Grey Havens

(Entry)
Type: model
Categories: 25mm, Hero, Infantry, Elf, Rivendell
EntryId: ebe2-9b3a-818f-8c88
Hidden: false
Costs: 75 Points

Constraints:

max(roster): 1
max: 1
min: 1
Options (1)
Rules (5)
Unarmed
Some models don't carry any weapons at all; such model are said to be Unarmed. A nidek us only ever considered to be Unarmed if their profile explicitly states so, or if they started the game with some form of weapon and those weapons have been lost or destroyed during the course of the game. An Unarmed model suffers a -1 penalty to any Duel Roll they make, and also suffers a -1 penalty to any To Wound Rolls they make when making Strikes.
The Shipwright's Power [Passive]
Círdan gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost.
Resistant to Magic [Passive]
Every time this model is targeted by a Magical Power, they gain an additional free dice when making a Resist Test, even if they have no Will Points remaining or decide not to use any Will Points. This is cumulative with other rules that confer a similar effect.
Terror [Passive]
If a model wishes to Charge a model with this special rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model cannot Move that turn, but may otherwise act normally.

Sometimes a situation may open up the chance for a model to Charge a model with Terror part way through their Move, such as moving a different model with magic or killing something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Terror causing model becomes possible to Charge. If a model making a Jump, Climb or Leap Test finishes within the Control Zone of an enemy with Terror and would normally be able to Charge, they will take their Courage Test after they have made their Jump, Climb or Leap Test.

Sometimes, a model may only cause Terro in certain enemies. In these instances, a keyword will follow Terror in brackets, and only models with that keyword will need to take a Courage Test to Charge the model. So, a model with Terror (Orc) will only cause Terror in Orc models.
Woodland Creature [Active]
A model with this special rule may Move through areas of woods and forests that are classed as Difficult Terrain as if they are Open Ground. If a Cavalry model has this special rule, but their Mount does not, then this rule does not apply to the Mount. If a Mount has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule.

Profiles:

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic ActionsHeroic Tier
Círdan

6"

5

3+

4

4

1

2

4+

3+

1

4

1

Elf

Rivendell

Hero, Infantry, Unique

25mm

Channelling, Resolve

Hero of Fortitude

Magical Power DurationRangeCasting
Fog of Disarray

Exhaustion

This Magical Power targets the caster. Enemy models within 6" of the caster suffer a -1 penalty to any Intelligence Tests they are required to take.

Blessing of the Valar

Instant

This Magical Power targets oe friendly model within range. The target immediately regains 1 Fate Point spent earlier in the Battle.

Enchant Blades

Temporary

This Magical Power targets one friendly model within range. In the snsuing Fight Phase, the target may re-roll all failed To Wound Rolls when making Strikes.

Aura of Dismay

Exhaustion

This Magical Power targets thhe caster. Enemy models within 6" of the caster suffer a -1 penalty to any Courage Tests they are required to take.

Call Winds

Instant

This Magical Power targets one enemy model within range. The target is immediately blown D3+3" directly away from the caster in a straight line. If the model comes into contact wth another model or piece of terrain, then it will immediately stop. After it has been blown back, the target is knocked Prone. If the target was Engaged in Combat, the effect is the same and they can be blown out of a Combat.

Used By (2)