The Balrog

(Entry)
Type: model
Categories: 60mm, Hero, Infantry, Monster, Moria, Spirit
EntryId: dd7d-493e-24ce-7861
Hidden: false
Costs: 350 Points

Constraints:

max(roster): 1
max: 1
min: 1
Options (1)
Rules (9)
Goblin Mastery [Passive]
Friendly Moria Goblin models within 6" of the Balrog automatically pass any Courage Tests they are required to make.
Flame of Udún [Passive]
The Balrog is never considrered to be Unarmed. Additionally, at the end of a Combat involving the Balrog, any model that suffered a Wound from the Balrog (even if the Wound is prevented) and was not slain must roll a D6. On a natural 6, the model is immediately Set Ablaze. If a model is immune to fire-based attacks, they will still suffer Wounds from the Balrog's Strikes as normal, but can not be Set Ablaze. The Balrog is itself immune to fire-based attacks.
Demon of the Ancient World [Passive]
The Balrog may declare a Heroic Combat each turn for free. Additionally, special rules or Wargear that would slay the Balrog instantly (such as the King of the Dead's Drain Soul or a Morgul Blade) will only inflict half of the Balrog's starting Wounds rather than all of them.
Dominant (X) [Passive]
This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific area of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific area of the board, or three models when working out how many models have escaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then Moves off the board, they will not gain the benefit of this special rule once off the board.

If a model has two sources of the Dominant (X) special rule, then they use the highest value.
Fearless [Passive]
A model with this special rule automatically passes any Courage Test it is required to take.
Harbinger of Evil (X) [Passive]
An enemy model within the range shown in the brackets in this model's profile suffers a -1 penalty to any Courage Tests it is required to make. This is not cumulative with other special rules that also provide a similar effect. A model with this special rule is unaffected by the Harbinger of Evil special rule of enemy models.
Large Target [Passive]
When a model makes a Shooting Attack that targets a model with this special rule, when they are determining models that are In The Way, they ignore models (both friendly and enemy) that do not have any of the following keywords: Monster, Siege Engine, War Beast. If the target model is Engaged in Combat, then the In The Way Test for Shooting into Combat is still applied regardless of the model the target model is Engaged in Combat with.
Terror [Passive]
If a model wishes to Charge a model with this special rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model cannot Move that turn, but may otherwise act normally.

Sometimes a situation may open up the chance for a model to Charge a model with Terror part way through their Move, such as moving a different model with magic or killing something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Terror causing model becomes possible to Charge. If a model making a Jump, Climb or Leap Test finishes within the Control Zone of an enemy with Terror and would normally be able to Charge, they will take their Courage Test after they have made their Jump, Climb or Leap Test.

Sometimes, a model may only cause Terro in certain enemies. In these instances, a keyword will follow Terror in brackets, and only models with that keyword will need to take a Courage Test to Charge the model. So, a model with Terror (Orc) will only cause Terror in Orc models.
Resistant to Magic [Passive]
Every time this model is targeted by a Magical Power, they gain an additional free dice when making a Resist Test, even if they have no Will Points remaining or decide not to use any Will Points. This is cumulative with other rules that confer a similar effect.

Profiles:

Wargear
Fiery Lash [Active]:

This is a throwing weapon with a range of 8" and a Strength of 7. Additionally, a model that is hit by this weapon and is not slain will be removed from the board and then placed anywhere in base contact with the Balrog, as chosen by the Balrog's controlling player. A Cavalry model that is hit will have the whole model dragged in this way. If, for whatever reason, the model cannot be placed in base contact, then it is not moved at all. If a model placed in this way would end up in base contact with other enemy models in addition to the Balrog, then those models do no count as being Engaged in Combat with the placed model unless they subsequently Charge the placed model. This is a fire-based attack, so if a model is immune to fire-based attacks, they are immune to this attack.

Hand Weapon:

These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it.

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionBase SizeHeroic ActionsHeroic Tier
The Balrog

8"

10

3+

9

9

4

10

3+

5+

0

10

0

Spirit

Moria

60mm

-

Hero of Legend

Hero, Infantry, Monster, Unique

Used By (1)