The Golden King of Abrakhân

(Entry)
Type: model
Categories: Infantry, Hero, Legacies, Man, Harad, 50mm
EntryId: db73-8c4f-669b-597d
Hidden: false
Costs: 130 Points

Constraints:

max(roster): 1
max: 1
min: 1
Options (1)
Rules (3)
Riches Beyond Renown [Active]
The Golden King can spend any number of Will Points when an enemy Hero within 12" and Line of Sight takes a Courage Test. If he does, for each Will Point spent, the Hero model’s Courage Test is reduced by 1. The Golden King may wait until after the Courage Test has been rolled to use this special rule. Affected Hero models may still use Might or Will Points to improve their Courage Test after the Golden King has used this special rule.
The Lure of Wealth [Active]
If the Golden King loses a Duel Roll, he may immediately spend a Will Point to use this special rule. If he does, enemy models may not make Strikes against the Golden King for the duration of the Combat.
Burly [Passive]
A model with this special rule does not suffer the -1 penalty to the Duel Roll for using a two-handed weapon. Additionally, a model with this special rule can still Move full Move Value whilst carrying a Heavy Object.

Profiles:

Wargear
The Golden Throne [Passive]:

This is a Unique banner. The Golden King does not suffer the -1 penalty to his Duel Rolls for carrying a banner.

Two-handed Weapon:

A two-handed weapon is the kind that requires two hands to wield; as a result, a model wielding a two-handed weapon cannot use any other wargear that would also require the use of a hand (such as a shield) in the same Combat in which they use a two-handed weapon. If the only Melee Weapon a model carries is a two-handed weapon, then they must use it in a Combat - they cannot choose not to.

When a model fights with a two-handed weapon in a Combat, they suffer a -1 penalty to their Duel Roll. However, if the model rolls a natural 6 for their Duel Roll, they do not suffer this penalty. When a model with a two-handed weapon makes a Strike against an enemy model, they apply a +1 modifier to their To Wound Roll - so a 3 would become a 4, a 4 would become a 5, and so on. In the case of when two rolls are required (such as needing a 6+/4+), this will affect both rolls.

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic ActionsHeroic Tier
The Golden King of Abrakhân

6"

5

4+

4

5

4

4

6+

5+

2

6

2

Man

Harad

Hero, Infantry, Unique

50mm

Resolve

Hero of Valour

Used By (3)