Worm

(Entry)
Type: model
Categories: 25mm, Man, Infantry, Hero, Independent Hero, Isengard
EntryId: c61b-12e2-2c27-edb1
Hidden: false

Constraints:

max(roster): 1
max: 1
Options (1)
Rules (3)
Broken Loyalties [Passive]
If at the beginning of any turn Sharkey has been reduced to 1 Wound and has no Fate Points remaining, Worm immediately becomes an enemy model for the remainder of the game. Additionally, after this condition has been met, if when Worm Activates he can Charge Sharkey then he must do so. If Sharkey is slain, then at the beginning of the next turn, Worm reverts back to being a friendly model.
When He Sneaks [Active]
Before making a Duel Roll for Worm, check to see if any enemy models, with the exception of any models he Is Engaged in Combat with, can see him. If no other enemy models can see him, then Worm increases his Fight Value to 4 and his Attacks to 3 for the duration of the Combat.
Stalk Unseen [Passive]
An Infantry model with this special rule that is partially concealed from view by a piece of terrain cannot be seen at distances of more than 6". This means that enemy models cannot target this model with Shooting Attacks, Magical Powers, special rules, or anything else that requires Line of Sight unless they have a completely clear view of this model.

Profiles:

Wargear
Hand Weapon:

These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it.

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic ActionsHeroic Tier
Worm

6"

3

4+

3

3

1

1

8+

8+

0

0

0

Man

Isengard

Hero, Infantry, Unique

25mm

-

Independent Hero

Used By (1)