| Warrior | Move Value | Fight Value | Shoot Value | Strength | Defence | Attacks | Wounds | Courage | Intelligence | Race | Faction | Unit Type | Base Size |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Goat Rider | 5" | 4 | 4+ | 4 | 6 | 1 | 1 | 6+ | 6+ | Dwarf | Iron Hills | Warrior, Cavalry | 25mm |
| War Goat | 8" | 2 | 6+ | 4 | 5 | 0 | 1 | 7+ | 7+ | Goat | Iron Hills | Mount | 40mm |
| Wargear |
|---|
| Hand Weapon:
These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it. |
| Heavy Armour:
A model wearing heavy armour will add 2 to their Defence characteristic. Where a model is listed as having a type of armour in its profile, then the improvement in its Defence characteristic will already have been included in their profile. If a model has the opportunity to upgrade one type of armour to another, then they will replace one with the other - they will not get the Defence benefits of both. |