| Hero | Move Value | Fight Value | Shoot Value | Strength | Defence | Attacks | Wounds | Courage | Intelligence | Might | Will | Fate | Race | Faction | Unit Type | Base Size | Heroic Actions | Heroic Tier |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Palace Guard Captain | 6" | 6 | 3 | 4 | 6 | 2 | 2 | 4+ | 4+ | 2 | 1 | 1 | Elf | Mirkwood | Hero, Infantry | 25 | March | Hero of Fortitude |
| Wargear |
|---|
| Hand-and-a-half Weapon:
A model armed with a hand-and-a-half weapon can choose to fight with it as either a hand weapon or a two-handed weapon. When a model with a hand-and-a-half weapon takes part in a Combat, they must decide if they are using their weapon as a hand weapon or a two-handed weapon before they make their Duel Roll. |
| Heavy Armour:
A model wearing heavy armour will add 2 to their Defence characteristic. Where a model is listed as having a type of armour in its profile, then the improvement in its Defence characteristic will already have been included in their profile. If a model has the opportunity to upgrade one type of armour to another, then they will replace one with the other - they will not get the Defence benefits of both. |