Palace Guard Captain

(Entry)
Type: model
Categories: 25mm, Elf, Hero, Infantry, Mirkwood, Palace Guard
EntryId: 5d9e-63ec-de72-76a2
Hidden: false
Costs: 80 Points

Constraints:

max: 1
min: 1
Options (2)
Wargear:
Rules (5)
Bodyguard [Passive]
All models with this special rule in an Army must select a Hero to bodyguard; this will automatically be the General if they have the same Faction keyword as this model. If the General does not have the same Faction keyword as this model, then they will bodyguard the Hero with the highest Heroic Tier amongst those who have the same Faction keyword (if there are multiple of the same Heroic Tier, you may choose which will be bodyguarded). All models of the same type nust choose the same Hero to bodyguard.

So long as the bodyguarded Hero is alive and on the battlefield, all models who are bodyguarding that Hero will automatically pass sll Courage Tests they are required to take.
Woodland Creature [Active]
A model with this special rule may Move through areas of woods and forests that are classed as Difficult Terrain as if they are Open Ground. If a Cavalry model has this special rule, but their Mount does not, then this rule does not apply to the Mount. If a Mount has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule.
The King's Guard [Passive]
Whilst within 3" of Thranduil, this model gains a bonus of +1 to their Fight Value.
Leader (X) [Passive]
A model with this special rule can include Warrior models of the type listed in brackets in their Warband.
Elven
If a model fights with an Elven weapon in a Combat, they will be more likely to win the Duel Roll in the result of a Drawn Combat. In these instances, a Good model armed with an Elven Weapon will win the roll-off on a 3+, whilst an Evil model armed with an Elven weapon will win the roll-off on a 1-4. If both sides have an Elven weapon, neither side gains the benefit.

Some Missile Weapons may also be classed as Elven weapons; however, the above bonus only applies to Melee Weapons as a model cannot choose to fight with a Missile Weapon in a Combat.

Any weapon with the word 'Elf' in its name is automatically considered to be an Elven weapon.

Profiles:

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic ActionsHeroic Tier
Palace Guard Captain

6"

6

3

4

6

2

2

4+

4+

2

1

1

Elf

Mirkwood

Hero, Infantry

25

March

Hero of Fortitude

Wargear
Hand-and-a-half Weapon:

A model armed with a hand-and-a-half weapon can choose to fight with it as either a hand weapon or a two-handed weapon. When a model with a hand-and-a-half weapon takes part in a Combat, they must decide if they are using their weapon as a hand weapon or a two-handed weapon before they make their Duel Roll.

Heavy Armour:

A model wearing heavy armour will add 2 to their Defence characteristic.

Where a model is listed as having a type of armour in its profile, then the improvement in its Defence characteristic will already have been included in their profile. If a model has the opportunity to upgrade one type of armour to another, then they will replace one with the other - they will not get the Defence benefits of both.

Used By (1)