Galadriel, Lady of Lothlórien

(Entry)
Type: model
Categories: 25mm, Elf, Hero, Infantry, Lothlórien
EntryId: 49e4-f047-d567-7b4b
Hidden: false
Costs: 125 Points

Constraints:

max(roster): 1
max: 1
min: 1
Options (2)
Rules (5)
Unarmed
Some models don't carry any weapons at all; such model are said to be Unarmed. A nidek us only ever considered to be Unarmed if their profile explicitly states so, or if they started the game with some form of weapon and those weapons have been lost or destroyed during the course of the game. An Unarmed model suffers a -1 penalty to any Duel Roll they make, and also suffers a -1 penalty to any To Wound Rolls they make when making Strikes.
The Lady of Lórien
Galadriel gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost.
Terror [Passive]
If a model wishes to Charge a model with this special rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model cannot Move that turn, but may otherwise act normally.

Sometimes a situation may open up the chance for a model to Charge a model with Terror part way through their Move, such as moving a different model with magic or killing something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Terror causing model becomes possible to Charge. If a model making a Jump, Climb or Leap Test finishes within the Control Zone of an enemy with Terror and would normally be able to Charge, they will take their Courage Test after they have made their Jump, Climb or Leap Test.

Sometimes, a model may only cause Terro in certain enemies. In these instances, a keyword will follow Terror in brackets, and only models with that keyword will need to take a Courage Test to Charge the model. So, a model with Terror (Orc) will only cause Terror in Orc models.
Woodland Creature [Active]
A model with this special rule may Move through areas of woods and forests that are classed as Difficult Terrain as if they are Open Ground. If a Cavalry model has this special rule, but their Mount does not, then this rule does not apply to the Mount. If a Mount has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule.
Resistant to Magic [Passive]
Every time this model is targeted by a Magical Power, they gain an additional free dice when making a Resist Test, even if they have no Will Points remaining or decide not to use any Will Points. This is cumulative with other rules that confer a similar effect.

Profiles:

Wargear
Nenya [Passive]:

This is a Unique piece of Wargear. Galadriel may re-roll any Fate rolls.

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic Tier
Galadriel, Lady of Lothlórien

6"

6

3+

3

3

1

3

3+

3+

3

6

3

Elf

Lothlórien

Hero, Infantry, Unique

25mm

Hero of Legend

Channelling, Defence, Resolve

Magical Power DurationRangeCasting
Compel

Instant

This Magical Power targets one enemy model in range. The caster may Move the target up to Half its Move Value, even if the target has already Moved this turn. They cannot Move the target out of Combat, make them take a Jump, Climb, Leap or Swim Test, lie them down or make them dismount. They can, however, make them Move into Difficult Terrain or Charge an enemy model (if able), in which case no Courage Test would be required to Charge an enemy with the Terror special rule. They can also make the target drop an Object they are carrying as part of a Scenario (but not Wargear) or put on the One Ring if they carry it. Once the target hhas been Moved, it cannot Move any further that turn for any reason but may otherwise act normally. If the model affected by this Magical Power would normally have to Charge as part of their Move, they are not forced to when under the influence of this Magical Power.

Transfix

Temporary

This Magical Power targets one enemy model within range. Until the End Phase of the turn, the target cannot Activate, declare Heroic Actions, use Active Abilities, or make Shooting Attacks. If the target wins a Duel Roll, they may not make Strikes. If the target has a piece of wargear that has an Active ability, they still have that piece of wargear but cannot use the ability tied to it.

Blessing of the Valar

Instant

This Magical Power targets oe friendly model within range. The target immediately regains 1 Fate Point spent earlier in the Battle.

Blinding Light

Temporary

Ths Magical Power targets the caster. Whilst the power is in effect, the area within 6" of the caster is always considered to be daylight (perfect if you are playing a battle at night. Additionally, whilst this power is in effect, enemy models that make a Shooting Attack that targets a model wthin 6" of the caster will only hit on a To Hit Roll of a 6. Models cannot benefit from this Magcal Power if there is a piece of impassable terrain, such as a wall or building, directly between all parts of the model and the source of light.

Foil Magic

Instant

This Magical Power targets one enemy model within range. The caster may choose one Magical Power Cast by the target with the Exhaustion duration that is currently in play. That Magical Power immediately ends.

Fog of Disarray

Exhaustion

This Magical Power targets the caster. Enemy models within 6" of the caster suffer a -1 penalty to any Intelligence Tests they are required to take.

Used By (1)