Elrond, Master of Rivendell

(Entry)
Type: model
Categories: 25mm, Elf, Hero, Infantry, Rivendell
LinkId: abfa-473a-6a39-7bfd
Hidden: false
Costs: 170 Points

Constraints:

max(roster): 1
max: 1
min: 1
Options (2)
Wargear:
Rules (7)
Council of the Wise - E
• Elrond - Friendly White Council models treat Elrond as a banner.
Expert Rider [Active]
If a Cavalry model with this special rule may re-roll the dice on any Jump, Swim or Thrown Rider Tests, and can pick up Light Objects without having to Dismount.

Additionally, a model with this special rule that is carrying both a bow and a shield will still get the +1 bonus to their Defence for having a shield whilst they remain mounted.
Terror [Passive]
If a model wishes to Charge a model with this special rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model cannot Move that turn, but may otherwise act normally.

Sometimes a situation may open up the chance for a model to Charge a model with Terror part way through their Move, such as moving a different model with magic or killing something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Terror causing model becomes possible to Charge. If a model making a Jump, Climb or Leap Test finishes within the Control Zone of an enemy with Terror and would normally be able to Charge, they will take their Courage Test after they have made their Jump, Climb or Leap Test.

Sometimes, a model may only cause Terro in certain enemies. In these instances, a keyword will follow Terror in brackets, and only models with that keyword will need to take a Courage Test to Charge the model. So, a model with Terror (Orc) will only cause Terror in Orc models.
Woodland Creature [Active]
A model with this special rule may Move through areas of woods and forests that are classed as Difficult Terrain as if they are Open Ground. If a Cavalry model has this special rule, but their Mount does not, then this rule does not apply to the Mount. If a Mount has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule.
Lord of the West [Active]
This model may re-roll a single D6 when making a Duel Roll. Additionally, they may re-roll a single D6 when rolling To Wound when making Strikes.
Dominant (X) [Passive]
This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific area of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific area of the board, or three models when working out how many models have escaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then Moves off the board, they will not gain the benefit of this special rule once off the board.

If a model has two sources of the Dominant (X) special rule, then they use the highest value.
Foresight of the Eldar [Passive]
At the start of the game, before either side deploys, roll a D6 and make a note of the result – this is the number of Foresight Points that a model with this rule has for the battle. During the roll for Priority, so long as he is alive and on the battlefield, This model can spend these Foresight Points to increase the roll on his controlling player’s roll for Priority. For each Foresight Point spent, increase the dice roll by 1, to a maximum of 6.

Profiles:

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic ActionsHeroic Tier
Elrond, Master of Rivendell

6"

7

3+

4

7

3

3

3+

3+

3

3

3

Elf

Rivendell

Hero, Infantry, Unique

25mm

Magical Power DurationRangeCasting
Wrath of Bruinen

Instant

This Magical Power targets all enemy models within range, even if they are not in Line of Sight of the caster. All target models immediately suffer one Strength 2 hit and are knocked Prone. Cavalry models are automatically treated as suffering a Knocked Flying result on the Thrown Rider Chart. If a target is within a water feature, the will suffer one Strength 8 hit instead of one Strength 2 hit.

Renew

Instant

This Magical Power targets one friendly model in range. The target immediately regains 1 Wound lost earlier in the battle. If this Magical Power targets Cavalry model, the caster must choose whether the rider or the Mount is the target.

Wargear
Vilya [Passive]:

This is a Unique piece of Wargear. Elrond may re-roll any failed Fate rolls.

Heavy Armour:

A model wearing heavy armour will add 2 to their Defence characteristic.

Where a model is listed as having a type of armour in its profile, then the improvement in its Defence characteristic will already have been included in their profile. If a model has the opportunity to upgrade one type of armour to another, then they will replace one with the other - they will not get the Defence benefits of both.

Hadhafang [Active]:

This is a Unique Elven hand-and-a-half weapon. Additionally, a model wielding Hadhafang gains a bonus of +1 To Wound when making Strikes against a Spirit model.

Used By (4)
The White Council(Catalogue)