Dwalin the Dwarf, Champion of Erebor

(Entry)
Type: model
Categories: 25mm, Dwarf, Erebor, Hero, Infantry
LinkId: 289e-0860-7cb8-723c
Hidden: false
Costs: 110 Points

Constraints:

max(roster): 1
max: 1
min: 1
Options (1)
Rules (5)
The King's Axemen [Active]
At the beginning of a Combat, so long as he is within 3" of Thorin, Dwalin can use this special rule. If he does, Dwalin increases his Strength by 1 when making Strikes should he win the Duel Roll; however, if he loses the Duel Roll he will reduce his Defence by D3 until the end of the Combat, before any enemy models make Strikes.
Sworn Protector (X) [Passive]
Models with this special rule will have a specific model listed in brackets as part of the special rule. Whilst the named model is alive and on the battefield, this model automatically passes all Courage Tests it is required to make.
Burly [Passive]
A model with this special rule does not suffer the -1 penalty to the Duel Roll for using a two-handed weapon. Additionally, a model with this special rule can still Move full Move Value whilst carrying a Heavy Object.
Fearless [Passive]
A model with this special rule automatically passes any Courage Test it is required to take.
Weapon Master [Active]
A model with this special rule is never considered to be Unarmed.

Profiles:

Wargear
Heavy Dwarf Armour:

A model wearing Heavy Dwarf armour will add 3 to their Defence characteristic.

Where a model is listed as having a type of armour in its profile, then the improvement in its Defence characteristic will already have been included in their profile. If a model has the opportunity to upgrade one type of armour to another, then they will replace one with the other - they will not get the Defence benefits of both.

Grasper & Keeper [Active]:

These are Unique hand weapons. Additionally, a model gains a bonus of +1 to its Attack characteristic when using Grasper & Keeper, and any To Wound Rolls of a natural 6 that are not prevented will deal 2 Wounds rather than 1.

Two-handed Weapon:

A two-handed weapon is the kind that requires two hands to wield; as a result, a model wielding a two-handed weapon cannot use any other wargear that would also require the use of a hand (such as a shield) in the same Combat in which they use a two-handed weapon. If the only Melee Weapon a model carries is a two-handed weapon, then they must use it in a Combat - they cannot choose not to.

When a model fights with a two-handed weapon in a Combat, they suffer a -1 penalty to their Duel Roll. However, if the model rolls a natural 6 for their Duel Roll, they do not suffer this penalty. When a model with a two-handed weapon makes a Strike against an enemy model, they apply a +1 modifier to their To Wound Roll - so a 3 would become a 4, a 4 would become a 5, and so on. In the case of when two rolls are required (such as needing a 6+/4+), this will affect both rolls.

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic ActionsHeroic Tier
Dwalin the Dwarf, Champion of Erebor

5"

6

4+

5

8

2

2

4+

5+

3

2

2

Dwarf

Erebor

Hero, Infantry, Unique

25mm

Strength, Strike

Hero of Valour

Used By (5)