Rivendell Captain

(Entry)
Type: model
Categories: Hero, 25mm, Elf, Rivendell, Infantry, Rivendell
LinkId: 5da1-07a9-9511-0e80
Hidden: false
Costs: 70 Points

Constraints:

max: 1
min: 1
Options (2)
Rules (4)
Expert Rider [Active]
If a Cavalry model with this special rule may re-roll the dice on any Jump, Swim or Thrown Rider Tests, and can pick up Light Objects without having to Dismount.

Additionally, a model with this special rule that is carrying both a bow and a shield will still get the +1 bonus to their Defence for having a shield whilst they remain mounted.
Woodland Creature [Active]
A model with this special rule may Move through areas of woods and forests that are classed as Difficult Terrain as if they are Open Ground. If a Cavalry model has this special rule, but their Mount does not, then this rule does not apply to the Mount. If a Mount has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule.
Resistant to Magic [Passive]
Every time this model is targeted by a Magical Power, they gain an additional free dice when making a Resist Test, even if they have no Will Points remaining or decide not to use any Will Points. This is cumulative with other rules that confer a similar effect.
Elven
If a model fights with an Elven weapon in a Combat, they will be more likely to win the Duel Roll in the result of a Drawn Combat. In these instances, a Good model armed with an Elven Weapon will win the roll-off on a 3+, whilst an Evil model armed with an Elven weapon will win the roll-off on a 1-4. If both sides have an Elven weapon, neither side gains the benefit.

Some Missile Weapons may also be classed as Elven weapons; however, the above bonus only applies to Melee Weapons as a model cannot choose to fight with a Missile Weapon in a Combat.

Any weapon with the word 'Elf' in its name is automatically considered to be an Elven weapon.

Profiles:

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic ActionsHeroic Tier
Rivendell Captain

6"

6

3+

4

6

2

2

4+

4+

2

1

1

Elf

Rivendell

Hero, Infantry

25mm

March

Hero of Fortitude

Wargear
Heavy Armour:

A model wearing heavy armour will add 2 to their Defence characteristic.

Where a model is listed as having a type of armour in its profile, then the improvement in its Defence characteristic will already have been included in their profile. If a model has the opportunity to upgrade one type of armour to another, then they will replace one with the other - they will not get the Defence benefits of both.

Hand-and-a-half Weapon:

A model armed with a hand-and-a-half weapon can choose to fight with it as either a hand weapon or a two-handed weapon. When a model with a hand-and-a-half weapon takes part in a Combat, they must decide if they are using their weapon as a hand weapon or a two-handed weapon before they make their Duel Roll.

Modifiers:

add category Cavalry
1 selections of Horse, Elf bow & Elven Lance in parent (recursive)
remove category Infantry
1 selections of Horse, Elf bow & Elven Lance in parent (recursive)
Used By (4)