Raise the Ladders [Active] In a siege game, an Isengard Assault Ballista can be used to raise a ladder onto enemy battlements. To do this, choose a point on the battlements within range, Arc of Sight and Line of Sight of the Ballista and toll To Hit as usual. If the To Hit roll is successful, place a siege ladder that is within 6" of the wall base below the target point against the battlements. A single model that was carrying the ladder can then be placed at the top of this ladder, and will count as Charging if there is a defender at the top of the battlements where the ladder was raised. If not, the model can Move as normal.
Piercing Shot [Active] A model that is hit by the shot of this Siege Engine will be flung back D6" directly away from this Siege Engine if it has a Strength of 5 or lower. Any model that is passed over by the flung model suffers a Strength 5 hit and will be knocked Prone. If the flung model comes into contact with a piece of impassable terrain or a model with a Strength of 6 or higher, then it will stop and both the flung model and the model or piece of terrain that was hit will suffer one Strength 6 hit. After being flung back, the flung model will be knocked Prone if they survive. If after the model is flung back it would finish over other models and it has survived, then simply move other models the minimum distance possible to allow the flung model to be placed where it has landed.