| Hero | Move Value | Fight Value | Shoot Value | Strength | Defence | Attacks | Wounds | Courage | Intelligence | Might | Will | Fate | Race | Faction | Unit Type | Base Size | Heroic Actions | Heroic Tier |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Legolas, Greenleaf, Prince of Mirkwood | 6" | 6 | 2+ | 4 | 5 | 2 | 2 | 4+ | 4+ | 3 | 2 | 3 | Elf | Mirkwood | Hero, Infantry, Unique | 25mm | Accuracy, Strike |
| Wargear |
|---|
| Orcrist [Active]:
This is a Unique Elven hand-and-a-half weapon. Orcrist has the Orcbane, Goblinbane and Uruk-haibane special rules. Additionally, the wielder of Orcrist has the Terror (Orc), Terror (Goblin) and Terror (Uruk-hai) special rules. |
| Hand Weapon:
These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it. |
| Armour:
A model wearing armour will add 1 to their Defence characteristic. Where a model is listed as having a type of armour in its profile, then the improvement in its Defence characteristic will already have been included in their profile. If a model has the opportunity to upgrade one type of armour to another, then they will replace one with the other - they will not get the Defence benefits of both. |
| Ranged Weapon | Range | Strength | Movement Restriction | Additional Rules |
|---|---|---|---|---|
| Elf Bow | 24" | 3 | Half Movement | - |