Shelob

(Unit)
Type: model
Category: Independent Hero
Categories: 60mm, Beast, Hero, Infantry, Independent Hero, Monster, Mordor, Spider
LinkId: d229-03cd-1c40-1991
Hidden: false
Costs: 100 Points

Constraints:

max(roster): 1
max: 1
Rules (10)
Lone Hunter [Passive]
Shelob may never be included in another model's Warband. Additionally, Shelob can never benefit from the Heroic Actions of other models.
"She is always hungry" [Passive]
At the start of her Activation, so long as she is not Engaged in Combat, Shelob can choose to kill a friendly model within 1" of her - remove the chosen model as a casualty. If she does, until the end of the turn Shelob may re-roll a single dice during any Duel Roll she participates in.
"She hungers for sweeter meats" [Passive]
Shelob adds 1 to her Attacks characteristic whilst she is Engaged in Combat with an enemy Man, Elf, Dwarf or Hobbit model.
Caught in a Web [Brutal Power Attack]
Instead of making Strikes, Shelob may instead choose a single enemy model that was involved in the Combat. The chosen model immediately suffers a single Strength 8 hit and, if it survives, will be subject to the Paralyse Magical Power - however, the model will not autoamtically recover should Shelob be removed as a casualty, leave the board or be rediced to 0 Will Points.
Dominant (X) [Passive]
This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific area of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific area of the board, or three models when working out how many models have escaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then Moves off the board, they will not gain the benefit of this special rule once off the board.

If a model has two sources of the Dominant (X) special rule, then they use the highest value.
Monstrous Charge [Active]
If a model with this special rule Charges into Combat, then it will increase its Attacks characteristic by 1 during the ensuing Fight Phase.

Additionally, if this model Charges and subseuently wins the Duel Roll, then all enemy models involved in the Combat with a Strength characteristic lower than this model, will be immediately knocked Prone before this model makes Strike. Cavalry models will automatically count as suffering the Knocked Flying result on the Thrown Rider Chart.
Survival Instinct [Active]
Every time a model with this special rule suffers a Wound that is not prevent, it must take a Courage Test. If ths Courage Test is failed, this model flees and is removed from the board as a casualty. This is an exception to taking multiple Courage Tests of the same type in the same turn.
Swift Movement [Active]
A model with this special rule is never slowed by Difficult Terrain, with the exception of water features. It can also ignore Obstacles as it Moves, allowing it to Move at any angle without having to make a Climb or Jump Test, though it will still count any vertical distance it has Moved towards its Move Value.

A model with this special rule must finish its Move as flat to the playing surfase as possible - no models finishing upside down, halfway up a wall, or at an angle, for exampls!
Terror [Passive]
If a model wishes to Charge a model with this special rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model cannot Move that turn, but may otherwise act normally.

Sometimes a situation may open up the chance for a model to Charge a model with Terror part way through their Move, such as moving a different model with magic or killing something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Terror causing model becomes possible to Charge. If a model making a Jump, Climb or Leap Test finishes within the Control Zone of an enemy with Terror and would normally be able to Charge, they will take their Courage Test after they have made their Jump, Climb or Leap Test.

Sometimes, a model may only cause Terro in certain enemies. In these instances, a keyword will follow Terror in brackets, and only models with that keyword will need to take a Courage Test to Charge the model. So, a model with Terror (Orc) will only cause Terror in Orc models.
Venom [Active]
This model must re-roll all failed To Wound Rolls when making Strikes. Additionally, at the end of a Combat involving this model, choose one enemy model that was wounded by this model but not slain and roll a D6. On a natural 6, the model suffers an additional Wound.

Profiles:

Wargear
Hand Weapon:

These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it.

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionBase SizeHeroic ActionsHeroic Tier
Shelob

10"

7

4+

7

7

1

6

6+

5+

0

6

0

Spider

Mordor

60mm

-

Independent Hero

Hero, Infantry, Monster, Beast, Unique

Used By (2)
Cirith Ungol(Catalogue)