HAND NINJAS [ELEKTRA, SHADOWLAND DAREDEVIL]

(Entry)
Type: model
Categories: Grunts
EntryId: 0036-82f8-1c18-a61d
Hidden: false

Constraints:

max(force): 0

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

2

M

2

0

1

1

2

Attacks TypeRangeStrengthCost
NINJA WEAPONS

Phys

2

4

0

  • {WILD} {WILD} Bleed: After this attack is resolved, the target character gains the Bleed special condition.
Active Superpowers TypeCost
NINJA VANISH

Active

0

Action: Move one Asset or Civilian token being held by this character to another allied character within {RNG} 3. The allied character is now holding that token. A character cannot hold more tokens than allowed by the crisis due to this superpower. Then this character is KO'd.

Innate Superpowers TypeCost
NINJA AMBUSH

Innate

-

When this character is placed onto the battlefield as a result of Coordinated Strike or Ancient Throwing Blades special rules, it may immediately make an attack.

THE HAND

Innate

-

This character cannot contest Secure objective tokens. This character does not have to pay {PWR} when interacting with Civilian or Asset tokens.

GRUNTS [ELEKTRA, SHADOWLAND DAREDEVIL]

Innate

-

Modifiers:

set max(force) 1
Used By (1)
MCP Inventory(Catalogue)