When testing Nerve of an Enemy unit in Melee with 1 or more of your Brutal units, add the highest Brutal (n) value to the total rolled. If no value is specified, the unit has Brutal (1). Not usable with Dread; the attacker must choose which to use.
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
This unit cannot be given an At the Double Movement order, except when carrying out a Scout move.
This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.