Craggoth & Kholearm [1]

(Entry)
Type: upgrade
Categories: %Limited/Unique
EntryId: 1a55-24bb-d37c-8ed6
Hidden: false
Costs: 25 pts

Constraints:

max: 1
max(roster): 1
Rules (3)
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Scout
This unit can make a single At the Double or Advance order after Set-Up is finished but before the first Turn of the first Round begins. If moving At the Double from this, it treats Obstacles and Difficult Terrain as Open Terrain. If both armies have Scout units, each player rolls a D6. Higher scorer decides who moves their first Scout, and then players alternate.
~Fireball
RANGE: 12" || TARGETS: Enemy || MODIFIERS: Hits on 5+ against units in Cover or with Stealthy || EFFECT: Roll to damage as normal.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
K: Craggoth & Kholearm: Greater Earth Elemental [1]

Ttn

~Spellcaster: 0, Earthbound, Flamesmith

6

4+

-

6+

12

-/19

1

6

Brutal, Crushing Strength (3), Inspiring:(Self), Scout, Shambling, Strider ~Fireball (10)