Paladin Knights (20) Horde

(Unit)
Type: unit
Category: CAV
Categories: CAV, $$Inf/Hvy Inf/Cav/Cht HORDE/LEGION, %HORDE/LEGION Artefacts
EntryId: 5e69-fdd8-7a74-4b7c
Hidden: false
Costs: 4 US355 pts
Options (4)
Unlocked Troops (4) [Visual Indicator/Reminder]:
Unlocked Units (Pick 3) [Visual Indicator/Reminder]:
Rules (3)
Headstrong
If this unit begins its Turn Wavering, roll a D6 before declaring its Movement order. On a 3+ it shrugs off the effects of Wavering and is Disordered instead.
Iron Resolve
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
C: Paladin Knights (20) Horde

Cav

Human, Paladin

8

3+

-

5+

32

22/24

4

3

Headstrong, Iron Resolve, Thunderous Charge (2)