Paladin Knights (05) Troop

(Unit)
Type: unit
Category: CAV
Categories: CAV, @Troop
EntryId: d7e2-b9be-18e6-8d2a
Hidden: false
Costs: 1 US135 pts
Options (2)
Rules (3)
Headstrong
If this unit begins its Turn Wavering, roll a D6 before declaring its Movement order. On a 3+ it shrugs off the effects of Wavering and is Disordered instead.
Iron Resolve
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
C: Paladin Knights (05) Troop

Cav

Human, Paladin

8

3+

-

5+

8

12/14

1

3

Headstrong, Iron Resolve, Thunderous Charge (2)