Paladin Defenders (20) Regiment [1]

(Unit)
Type: unit
Category: INF
Categories: INF, $$Inf/Hvy Inf/Cav/Cht REGIMENT, %Limited/Unique
EntryId: a735-0b66-1759-4591
Hidden: false
Costs: 3 US165 pts

Constraints:

max(roster): 1
Options (5)
Unlocked Troops (2) [Visual Indicator/Reminder]:
Unlocked Unit (Pick 1) [Visual Indicator/Reminder]:
Rules (4)
Headstrong
If this unit begins its Turn Wavering, roll a D6 before declaring its Movement order. On a 3+ it shrugs off the effects of Wavering and is Disordered instead.
Iron Resolve
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
Aura
This unit and all Friendly Core units while within 6" have the (x) special rule, according to name or keyword qualifiers. Non-cumulative.
Elite
Whenever this unit rolls to hit, it must re-roll all dice that score a natural, unmodified 1.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
A: Paladin Defenders (20) Regiment [1]

Inf

Human, Paladin

5

3+

-

5+

12

15/17

3

2

Aura (Elite:(Melee):Paladin Inf only), Headstrong, Iron Resolve