Exemplar Paladin

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Individual
EntryId: b16c-bd9a-6ec1-f2e3
Hidden: false
Costs: 105 pts
Options (5)
Rules (7)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Elite
Whenever this unit rolls to hit, it must re-roll all dice that score a natural, unmodified 1.
Headstrong
If this unit begins its Turn Wavering, roll a D6 before declaring its Movement order. On a 3+ it shrugs off the effects of Wavering and is Disordered instead.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Iron Resolve
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
Mighty
Individuals with this rule are no longer Yielding.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
L: Exemplar Paladin

Hero (Inf)

Human, Paladin

5

3+

-

5+

5

13/15

0

2

Crushing Strength (1), Elite:(Melee), Headstrong, Individual, Inspiring, Iron Resolve, Mighty

Modifiers:

repeat for every 1000 pts of any in roster