Exemplar Chaplain

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Individual
EntryId: 9e99-047f-a22f-4e6e
Hidden: false
Costs: 60 pts
Options (5)
Rules (6)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Elite
Whenever this unit rolls to hit, it must re-roll all dice that score a natural, unmodified 1.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Iron Resolve
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
Rallying
Friendly Core units while within 6" of this unit have +(n) to their Wavering and Rout Nerve values, or just Rout if the affected unit is Fearless. This is cumulative to a maximum total of +2.
Cleanse
Exemplar Chaplain/Priest: If 1 or more hits land by this unit's Heal, the target unit is no longer Weakened or Hexed.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
I: Exemplar Chaplain

Hero (Inf)

~Spellcaster: 1, Human, Paladin

5

3+

-

5+

3

11/13

0

2

Cleanse, Crushing Strength (1), Elite:(Melee), Individual, Iron Resolve, Rallying (1:(Villein only)),

Misc
Cleanse

Exemplar Chaplain/Priest: If 1 or more hits land by this unit's Heal, the target unit is no longer Weakened or Hexed.

Modifiers:

repeat for every 1000 pts of any in roster