Mage-Priest

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts, %Individual
EntryId: 124a-7f68-b0bf-c7a2
Hidden: false
Costs: 90 pts
Options (5)
Rules (4)
Fuel for the Fire
Mage-Priest: While within 6" of another Friendly Core Flamebound unit, this unit can re-roll all to hit rolls of a natural, unmodified 1, with Bane Chant, Fireball, Heal and Surge.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
M: Mage-Priest

Hero (Hvy Inf)

~Spellcaster: 2, Flamebound, Salamander

5

4+

-

5+

1

10/12

0

2

Crushing Strength (1), Fuel for the Fire, Individual, Inspiring:(Flamebound only)

Modifiers:

repeat for every 1000 pts of any in roster