This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.
Inf
Expendable, Ghekkotah
Pathfinder, Vicious:(Melee)
6
5+
-
3+
30
25/27
4
2