Thegn

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %Individual, %[H] Artefacts
EntryId: 8fa8-62e5-d345-fdcd
Hidden: false
Costs: 50 pts
Options (3)
Rules (3)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Wild Charge
This unit may add (n) to their Charge range, after Sp is doubled. The (n) may be variable, in which case resolve the (n) roll before choosing your Movement order(s).
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
M: Thegn

Hero (Hvy Inf)

Barbarian, Human

5

3+

-

5+

3

11/13

0

2

Crushing Strength (1), Individual, Wild Charge (1)

Modifiers:

repeat for every 1000 pts of any in roster