Ice Naiads (20) Regiment

(Unit)
Type: unit
Category: INF
Categories: INF, $$Inf/Hvy Inf/Cav/Cht REGIMENT
EntryId: ce55-b3d8-49d2-9e7a
Hidden: false
Costs: 3 US140 pts
Options (3)
Unlocked Troops (2) [Visual Indicator/Reminder]:
Unlocked Unit (Pick 1) [Visual Indicator/Reminder]:
Rules (3)
Wild Charge
This unit may add (n) to their Charge range, after Sp is doubled. The (n) may be variable, in which case resolve the (n) roll before choosing your Movement order(s).
Ensnare
Melee attacks against this unit's front facing suffer an additional -1 to hit.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
A: Ice Naiads (20) Regiment

Inf

Frostbound, Naiad

5

4+

-

4+

12

13/15

3

2

Ensnare, Regeneration (5+), Wild Charge (1)