All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
If this unit begins its Turn Wavering, roll a D6 before declaring its Movement order. On a 3+ it shrugs off the effects of Wavering and is Disordered instead.
Inf
Dwarf
Crushing Strength (1), Headstrong
4
3+
-
4+
25
21/23
2