Ironwatch Rifles (10) Troop

(Unit)
Type: unit
Category: INF
Categories: INF, @Troop
EntryId: 667c-d4be-5745-965c
Hidden: false
Costs: 1 US115 pts
Options (1)
Rules (3)
Headstrong
If this unit begins its Turn Wavering, roll a D6 before declaring its Movement order. On a 3+ it shrugs off the effects of Wavering and is Disordered instead.
Piercing
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
Pot Shot
If this unit is given any order other than Halt in the Movement Phase, any Pot Shot Ranged attacks are resolved with a -2 Moving modifier rather than the normal -1.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
A: Ironwatch Rifles (10) Troop

Inf

Dwarf, Ironwatch

4

5+

5+

4+

8

10/12

1

2

Headstrong,