Paladin Knights (10) Regiment

(Unit)
Type: unit
Category: CAV
Categories: CAV, $$Inf/Hvy Inf/Cav/Cht REGIMENT
EntryId: 3d05-1c9d-67c5-4719
Hidden: false
Costs: 3 US210 pts
Options (4)
Unlocked Troops (2) [Visual Indicator/Reminder]:
Unlocked Unit (Pick 1) [Visual Indicator/Reminder]:
Rules (3)
Headstrong
If this unit begins its Turn Wavering, roll a D6 before declaring its Movement order. On a 3+ it shrugs off the effects of Wavering and is Disordered instead.
Iron Resolve
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
C: Paladin Knights (10) Regiment

Cav

Human, Paladin

8

3+

-

5+

16

15/17

3

3

Headstrong, Iron Resolve, Thunderous Charge (2)