Paladin Foot Guard (10) Troop

(Unit)
Type: unit
Category: INF
Categories: INF, @Troop
EntryId: bff1-a985-0e6d-6f73
Hidden: false
Costs: 1 US100 pts
Options (3)
Rules (2)
Headstrong
If this unit begins its Turn Wavering, roll a D6 before declaring its Movement order. On a 3+ it shrugs off the effects of Wavering and is Disordered instead.
Iron Resolve
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.

Profiles:

Profile TypeKeySpecialSpMeRaDeAttNeUSHt
A: Paladin Foot Guard (10) Troop

Inf

Human, Paladin

Headstrong, Iron Resolve

5

3+

-

5+

10

11/13

1

2