Paladin Defenders (20) Regiment [1]

(Unit)
Type:

unit

Category:

INF

Categories:

INF, $$Inf/Hvy Inf/Cav/Cht REGIMENT, %Limited/Unique

EntryId:

7f34-4244-e539-6889

Hidden:

false

Costs: 3 US165 pts

Constraints:

max(roster): 1
Options (5)
Unlocked Troops (2) [Visual Indicator/Reminder]:
Unlocked Unit (Pick 1) [Visual Indicator/Reminder]:
Rules (4)
Iron Resolve
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
Headstrong
If this unit begins its Turn Wavering, roll a D6 before declaring its Movement order. On a 3+ it shrugs off the effects of Wavering and is Disordered instead.
Aura
This unit and all Friendly Core units while within 6" have the (x) special rule, according to name or keyword qualifiers. Non-cumulative.
Elite
Whenever this unit rolls to hit, it must re-roll all dice that score a natural, unmodified 1.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
A: Paladin Defenders (20) Regiment [1]

Inf

Human, Paladin

5

3+

-

5+

12

15/17

3

2

Aura (Elite:(Melee):Paladin Inf only), Headstrong, Iron Resolve

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