Ogre Palace Guard Captain

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts
EntryId: d12b-3289-6fe1-c67d
Hidden: false
Costs: 1 US115 pts
Options (1)
Rules (5)
Brutal
When testing Nerve of an Enemy unit in Melee with 1 or more of your Brutal units, add the highest Brutal (n) value to the total rolled. If no value is specified, the unit has Brutal (1). Not usable with Dread; the attacker must choose which to use.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Iron Resolve
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
P: Ogre Palace Guard Captain

Hero (Lrg Inf)

Ogre

6

3+

-

5+

5

13/15

1

3

Brutal, Crushing Strength (2), Inspiring:(Ogre only), Iron Resolve, Nimble

Modifiers:

repeat for every 1000 pts of any in roster