Danor the Wizard [1]

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: @Hero/Mon/Ttn/War Eng, @Hero, %Limited/Unique, %Individual, HERO: You MUST Manually Validate Unlocks
EntryId: 6a29-7266-7097-0c7f
Hidden: false
Costs: 105 pts

Constraints:

max(roster): 1
Rules (8)
Staff of Silibar
Danor the Wizard [1]: After using a spell, Danor may immediately use another, different spell he possesses on his basic profile (not an upgrade), against the same or a different target. He may continue to do this until he has used each of his spells once, in any of his Ranged Phases.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Iron Resolve
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
~Bane Chant
RANGE: 12" || TARGETS: Friendly, CC || MODIFIERS: - || EFFECT: If 1 or more hits land, for the rest of the Turn the target unit gains Crushing Strength (+1). Non-cumulative from this spell.
~Fireball
RANGE: 12" || TARGETS: Enemy || MODIFIERS: Hits on 5+ against units in Cover or with Stealthy || EFFECT: Roll to damage as normal.
~Heal
RANGE: 12" || TARGETS: Friendly, Self, CC || MODIFIERS: - || EFFECT: For each hit landed, the target removes 1 damage previously suffered.
~Lightning Bolt
RANGE: 24" || TARGETS: Enemy || MODIFIERS: Piercing (1), hits on 5+ against units in Cover || EFFECT: Roll to damage as normal.
~Wind Blast
RANGE: 18" || TARGETS: Enemy || MODIFIERS: - || EFFECT: For each hit landed, the target Enemy unit is 'pushed' 1" directly backward (front), sideways and away from the caster (flank), or forward (rear) if the caster is in the target's arcs in brackets. The target stops 1" away from Enemy units or just out of contact with Blocking Terrain and Friendly units. No effect on units with Speed 0.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
L: Danor the Wizard [1]

Hero (Inf)

~Spellcaster: 1, Human

5

5+

-

4+

1

10/12

0

2

Individual, Iron Resolve, Staff of Silibar ~Bane Chant (2) ~Fireball (4) ~Heal (2) ~Lightning Bolt (2) ~Wind Blast (3)

Misc
Staff of Silibar

Danor the Wizard [1]: After using a spell, Danor may immediately use another, different spell he possesses on his basic profile (not an upgrade), against the same or a different target. He may continue to do this until he has used each of his spells once, in any of his Ranged Phases.