Magnilde of the Fallen [1]

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts, %Individual, %Limited/Unique, HERO: You MUST Manually Validate Unlocks
EntryId: b753-581b-ddc0-f5bb
Hidden: false
Costs: 175 pts

Constraints:

max(roster): 1
Rules (7)
Herja's Legacy
Magnilde of the Fallen [1]: Once per game, before this unit is given an order, it gains Sp 10 and Fly until the end of the Turn.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Elite
Whenever this unit rolls to hit, it must re-roll all dice that score a natural, unmodified 1.
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Iron Resolve
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
Mighty
Individuals with this rule are no longer Yielding.

Profiles:

Misc
Herja's Legacy

Magnilde of the Fallen [1]: Once per game, before this unit is given an order, it gains Sp 10 and Fly until the end of the Turn.

Profile TypeKeySpMeRaDeAttNeUSHt
M: Magnilde of the Fallen [1]

Hero (Hvy Inf)

Barbarian, Bloodbound, Fallen, Human

7

3+

-

5+

7

-/15

0

2

Crushing Strength (2), Elite:(Melee), Herja's Legacy, Individual, Inspiring, Iron Resolve, Mighty