Wraiths (10) Troop

(Unit)
Type: unit
Category: INF
Categories: INF, @Troop
EntryId: 1dfd-f951-fbdb-4f1b
Hidden: false
Costs: 1 US120 pts
Options (1)
Rules (6)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Fly
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
Lifeleech
When this unit completes its hit and damage rolls in Melee combat, it removes 1 damage previously suffered for every 1 damage it causes, up to a max of (n). Lifeleech has a max total of 3.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Shambling
This unit cannot be given an At the Double Movement order, except when carrying out a Scout move.
Strider
This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
A: Wraiths (10) Troop

Inf

Phantasm

7

4+

-

6+

10

-/12

1

2

Crushing Strength (1), Fly, Lifeleech (1), Nimble, Shambling, Strider