Wights* (03) Regiment

(Unit)
Type: unit
Category: LRG INF
Categories: LRG INF, @Troop, *Irregular
EntryId: d734-1db2-7a79-c388
Hidden: false
Costs: 2 US155 pts
Options (1)
Rules (5)
Brutal
When testing Nerve of an Enemy unit in Melee with 1 or more of your Brutal units, add the highest Brutal (n) value to the total rolled. If no value is specified, the unit has Brutal (1). Not usable with Dread; the attacker must choose which to use.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Lifeleech
When this unit completes its hit and damage rolls in Melee combat, it removes 1 damage previously suffered for every 1 damage it causes, up to a max of (n). Lifeleech has a max total of 3.
Fly
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
Shambling
This unit cannot be given an At the Double Movement order, except when carrying out a Scout move.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
E: Wights* (03) Regiment

Lrg Inf

Phantasm

7

3+

-

5+

9

-/14

2

3

Brutal, Crushing Strength (2), Fly, Lifeleech (1), Shambling