Tangle [1]

(Unit)
Type: unit
Category: TTN: You MUST Manually Validate Unlocks
Categories: TTN: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Mon/Ttn, @Ttn, %Limited/Unique
EntryId: 028a-30cb-4cad-a22b
Hidden: false
Costs: 1 US160 pts

Constraints:

max(roster): 1
Rules (12)
Tangle
For each Friendly Core Inf Regiment, Inf Horde, Inf Legion or unit with the Vermin keyword within 6", increase the amount of dice rolled with Bane Chant, Fireball, Mind Fog and Weakness by 1 to a max bonus of +3. Note: Base size cannot be increased beyond 75x75mm.
Aura
This unit and all Friendly Core units while within 6" have the (x) special rule, according to name or keyword qualifiers. Non-cumulative.
Fury
While Wavering, this unit may still declare a Counter Charge.
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Rallying
Friendly Core units while within 6" of this unit have +(n) to their Wavering and Rout Nerve values, or just Rout if the affected unit is Fearless. This is cumulative to a maximum total of +2.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.
~Bane Chant
RANGE: 12" || TARGETS: Friendly, CC || MODIFIERS: - || EFFECT: If 1 or more hits land, for the rest of the Turn the target unit gains Crushing Strength (+1). Non-cumulative from this spell.
~Fireball
RANGE: 12" || TARGETS: Enemy || MODIFIERS: Hits on 5+ against units in Cover or with Stealthy || EFFECT: Roll to damage as normal.
~Mind Fog
RANGE: 36" || TARGETS: Enemy || MODIFIERS: - || EFFECT: Instead of damaging, if 1 or more hits land, make a Nerve test for the target Enemy unit at the end of the Ranged Phase as though damage had been caused.
~Weakness
RANGE: 24" || TARGETS: Enemy, CC || MODIFIERS: - || EFFECT: Instead of damaging, if 1 or more hits land, the target unit has a -1 modifier when rolling to damage during their next Turn (any rolls that unit makes of natural, unmodified 6 will still damage). Non-cumulative.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
K: Tangle [1]

Ttn

~Spellcaster: 0, Ratkin, Shrine

5

4+

-

4+

9

-/14

1

3

Aura (Fury), Inspiring, Nimble, Rallying (1), Regeneration (6+), Tangle, Vicious:(Melee) ~Bane Chant (1) ~Fireball (10) ~Mind Fog (1) ~Weakness (1)

Misc
Tangle

For each Friendly Core Inf Regiment, Inf Horde, Inf Legion or unit with the Vermin keyword within 6", increase the amount of dice rolled with Bane Chant, Fireball, Mind Fog and Weakness by 1 to a max bonus of +3. Note: Base size cannot be increased beyond 75x75mm.