Scurriers* (20) Regiment

(Unit)
Type: unit
Category: INF
Categories: INF, @Troop, *Irregular
EntryId: 3fe6-536d-800c-0469
Hidden: false
Costs: 155 pts2 US
Options (2)
Rules (4)
Duelist
While attacking Enemy Individuals in Melee, this unit doubles its number of Attacks.
Scout
This unit can make a single At the Double or Advance order after Set-Up is finished but before the first Turn of the first Round begins. If moving At the Double from this, it treats Obstacles and Difficult Terrain as Open Terrain. If both armies have Scout units, each player rolls a D6. Higher scorer decides who moves their first Scout, and then players alternate.
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.
Steady Aim
This unit does not suffer from the -1 Moving modifier when making Ranged attacks.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
A: Scurriers* (20) Regiment

Inf

Ratkin

6

4+

4+

3+

10

13/15

2

2

Duelist, Scout, Vicious,