Scudku-z'luk, Demonspawn of Diew [1]

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts, %Limited/Unique, HERO: You MUST Manually Validate Unlocks
EntryId: 1263-8774-5d7c-ea59
Hidden: false
Costs: 1 US345 pts

Constraints:

max(roster): 1
Rules (6)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Fly
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Rallying
Friendly Core units while within 6" of this unit have +(n) to their Wavering and Rout Nerve values, or just Rout if the affected unit is Fearless. This is cumulative to a maximum total of +2.
~Lightning Bolt
RANGE: 24" || TARGETS: Enemy || MODIFIERS: Piercing (1), hits on 5+ against units in Cover || EFFECT: Roll to damage as normal.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
V: Scudku-z'luk, Demonspawn of Diew [1]

Hero (Ttn)

~Spellcaster: 0, Abomination, Abyssal

10

3+

-

5+

13

17/19

1

6

Crushing Strength (3), Fly, Inspiring, Nimble, Rallying (2) ~Lightning Bolt (5)