Hackpaws (10) Regiment

(Unit)
Type: unit
Category: CAV
Categories: CAV, $$Inf/Hvy Inf/Cav/Cht REGIMENT
EntryId: e253-ad31-0744-253c
Hidden: false
Costs: 3 US150 pts
Options (3)
Unlocked Troops (2) [Visual Indicator/Reminder]:
Unlocked Unit (Pick 1) [Visual Indicator/Reminder]:
Rules (3)
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
C: Hackpaws (10) Regiment

Cav

Beast, Ratkin

9

4+

-

4+

16

12/14

3

3

Nimble, Thunderous Charge (1), Vicious:(Melee)