Slavedriver

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Individual
EntryId: 43b1-d3cc-e916-a370
Hidden: false
Costs: 55 pts
Options (1)
Rules (4)
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Rallying
Friendly Core units while within 6" of this unit have +(n) to their Wavering and Rout Nerve values, or just Rout if the affected unit is Fearless. This is cumulative to a maximum total of +2.
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
L: Slavedriver

Hero (Inf)

Dwarf

4

4+

-

5+

1

10/12

0

2

Individual, Inspiring, Rallying (1:(Slave only)), Vicious:(Melee)

Modifiers:

repeat for every 1000 pts of any in roster