Morax Mansplitter

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %Individual, %[H] Artefacts
EntryId: 302b-0441-c5d9-14fd
Hidden: false
Costs: 105 pts
Options (1)
Rules (6)
Aura
This unit and all Friendly Core units while within 6" have the (x) special rule, according to name or keyword qualifiers. Non-cumulative.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Wild Charge
This unit may add (n) to their Charge range, after Sp is doubled. The (n) may be variable, in which case resolve the (n) roll before choosing your Movement order(s).
Piercing
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
M: Morax Mansplitter

Hero (Hvy Inf)

Berserker, Orc

5

3+

4+

4+

6

-/14

0

2

Aura (Thunderous Charge (1)(Berserker only)), Crushing Strength (1), Individual, Wild Charge (D3),

Modifiers:

repeat for every 1000 pts of any in roster