Terror

(Unit)
Type: unit
Category: TTN: You MUST Manually Validate Unlocks
Categories: TTN: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Mon/Ttn, @Ttn
EntryId: 873d-4602-9efd-1c78
Hidden: false
Costs: 1 US250 pts
Rules (6)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Mindthirst
If this unit is within 12" of an Enemy unit with Inspiring or Very Inspiring and is Routed, the opponent must re-roll that Nerve test. The second result stands.
Stealthy
Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier.
Ensnare
Melee attacks against this unit's front facing suffer an additional -1 to hit.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
Strider
This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
K: Terror

Ttn

Abomination, Nightmare

7

3+

-

3+

10

-/19

1

6

Crushing Strength (2), Ensnare, Mindthirst, Regeneration (4+), Stealthy, Strider

Modifiers:

repeat for every 1000 pts of any in roster