Shadowhounds* (10) Regiment

(Unit)
Type: unit
Category: CAV
Categories: CAV, @Troop, *Irregular
EntryId: b7bb-55d0-e25c-0af2
Hidden: false
Costs: 3 US190 pts
Options (1)
Rules (5)
Mindthirst
If this unit is within 12" of an Enemy unit with Inspiring or Very Inspiring and is Routed, the opponent must re-roll that Nerve test. The second result stands.
Stealthy
Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
C: Shadowhounds* (10) Regiment

Cav

Beast, Nightmare

9

4+

-

4+

20

14/16

3

2

Mindthirst, Nimble, Regeneration (5+), Stealthy, Thunderous Charge (1)