If this unit is within 12" of an Enemy unit with Inspiring or Very Inspiring and is Routed, the opponent must re-roll that Nerve test. The second result stands.
Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier.
This unit may add (n) to their Charge range, after Sp is doubled. The (n) may be variable, in which case resolve the (n) roll before choosing your Movement order(s).
Inf
Expendable, Nightmare, Zombie
Mindthirst, Stealthy, Wild Charge (D3)
4
5+
-
3+
15
-/14
2