Scarecrows (20) Regiment

(Unit)
Type: unit
Category: INF
Categories: INF, $$Inf/Hvy Inf/Cav/Cht REGIMENT
EntryId: fcda-57a9-71e0-80b5
Hidden: false
Costs: 2 US80 pts
Options (4)
Unlocked Troops (2) [Visual Indicator/Reminder]:
Unlocked Unit (Pick 1) [Visual Indicator/Reminder]:
Rules (3)
Mindthirst
If this unit is within 12" of an Enemy unit with Inspiring or Very Inspiring and is Routed, the opponent must re-roll that Nerve test. The second result stands.
Stealthy
Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier.
Wild Charge
This unit may add (n) to their Charge range, after Sp is doubled. The (n) may be variable, in which case resolve the (n) roll before choosing your Movement order(s).

Profiles:

Profile TypeKeySpecialSpMeRaDeAttNeUSHt
A: Scarecrows (20) Regiment

Inf

Expendable, Nightmare, Zombie

Mindthirst, Stealthy, Wild Charge (D3)

4

5+

-

3+

15

-/14

2

2