Phantoms* (10) Troop

(Unit)
Type: unit
Category: HVY INF
Categories: HVY INF, @Troop, *Irregular
EntryId: dfdc-f71c-9630-5bd7
Hidden: false
Costs: 1 US105 pts
Options (2)
Rules (4)
Mindthirst
If this unit is within 12" of an Enemy unit with Inspiring or Very Inspiring and is Routed, the opponent must re-roll that Nerve test. The second result stands.
Stealthy
Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier.
Fly
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.

Profiles:

Profile TypeKeySpecialSpMeRaDeAttNeUSHt
B: Phantoms* (10) Troop

Hvy Inf

Phantasm

Fly, Mindthirst, Nimble, Stealthy

10

4+

-

4+

12

-/12

1

2