Doppelgangers (20) Regiment

(Unit)
Type:

unit

Category:

INF

Categories:

INF, $$Inf/Hvy Inf/Cav/Cht REGIMENT

EntryId:

d4f6-a8ca-b18b-4507

Hidden:

false

Costs: 3 US145 pts
Options (3)
Unlocked Troops (2) [Visual Indicator/Reminder]:
Unlocked Unit (Pick 1) [Visual Indicator/Reminder]:
Rules (3)
Doppelganger
Doppelgangers: When this unit attacks an Enemy unit in Melee, it may opt to use the Enemy's profile for its Melee attacks instead of its own. If it does so then it uses the Enemy unit's Melee stat, Attacks stat and Crushing Strength value for that Turn. Any Magical Artefacts the Enemy unit has are ignored. The Dopplegangers themselves may still use a Magical Artefact as normal if they have one (apply any bonuses granted after the decision on which stats to use).
Mindthirst
If this unit is within 12" of an Enemy unit with Inspiring or Very Inspiring and is Routed, the opponent must re-roll that Nerve test. The second result stands.
Stealthy
Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
A: Doppelgangers (20) Regiment

Inf

Nightmare

5

5+

-

4+

10

15/17

3

2

Doppelganger, Mindthirst, Stealthy

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